Rules question - Silence
Question about what works and what doesn't in an area of magical Silence, specifically in D&D 3.5. Obviously spells with a verbal component won't unless they've been prepared as a Silent Spell.
Do characters still "hear" themselves in their head? All sound is stopped, yes, but is all vibration? Could communication still be possible by characters literally putting their heads together, to transmit the internal resonance of their speaking skull-to-skull, since hearing is just vibrations picked up by bones in the inner ear and converted to electrical impulses interpreted by the brain.
Does magical Silence stop sound vibrations only in the air in its area? Or is it more of an illusion, simply making creatures in the affected area think
they can't hear anything?
A DnD Question
Ok, riddle me this: I have a ranger who has an animal companion that he has trained as a mount. First things first: does the animal companion get bonus stats every 4th hit die or not? Second: If the animal gets attacks, does he get to make those attacks as normal while you're riding him?
Kicking things off
Here's a couple of questions I've been grappling with recently.
What would you say the ideal size for a group is? Is there a difference in ideal number of players vs ideal number of characters?
How do you, as a GM, limit side conversations between idle players?
I recently had a group of 8 players and found that, especially during combat, a few players that weren't active would talk with each other, sometimes raising their voices to be heard over mine, interrupting the flow of the game and making combat drag on that much more.